Gong Strong

Gong Strong

Character Information

Thông tin chung:
  • Gong Strong là nhân vật bạn có thể kích hoạt nhiệm vụ mở khóa nhân vật khi đạt đến stage 6 (Arc-V). 
  • Nhân vật này cần chìa khóa màu trắng để có thể đấu với anh ấy tại cổng đấu các nhân vật và chỉ xuất hiện sau khi kích hoạt nhiệm vụ mở khóa nhân vật.

Thế giới: ARC-V
Mở khóa Nhiệm vụ:
  • Tiếp cận Stage 6 trong (ARC-V) Duel World Để kích hoạt các nhiệm vụ mở khóa của mình
  • Thắng 1 trận đấu với Gong Strong khi vào vai Yuya Sakaki.
  • Thực hiện 2 (các) Triệu hồi Fusion trong một trận đấu với Gong Strong bằng cách sử dụng Yuya Sakaki.
  • Thực hiện 3 (các) Triệu hồi Synchro trong Duel World (Arc-V).

Skills

Only available in this character
Defense Burst
Gong Won't Move!
Heavystrong Strategy
Style Evolution
Benkei the Guardian
Heavystrong Style
General
Defense Charge
Grit
Draw Sense: EARTH
Level Augmentation
Level Duplication
Level Tuning
Swing Into Action: Pendulum Summon!
United Pendulums
LP Boost: S8

Drop Reward

R Rarity
UR Rarity
Superheavy Samurai Soulbang Cannon
R Rarity
UR Rarity
Superheavy Samurai Soulbang Cannon
Superheavy Samurai Soulbang Cannon
EARTH 3
Superheavy Samurai Soulbang Cannon
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage.


R Rarity
SR Rarity
Total Defense Shogun
R Rarity
SR Rarity
Total Defense Shogun
Total Defense Shogun
DARK 6
Total Defense Shogun
  • ATK:

  • 1550

  • DEF:

  • 2500


This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.


N Rarity
SR Rarity
Kunoichi
N Rarity
SR Rarity
Kunoichi
Kunoichi
WIND 4
Kunoichi
  • ATK:

  • 1800

  • DEF:

  • 1000


When control of this face-up card changes, its new controller discards 1 random card.


N Rarity
SR Rarity
Superheavy Samurai Swordsman
N Rarity
SR Rarity
Superheavy Samurai Swordsman
Superheavy Samurai Swordsman
EARTH 3
Superheavy Samurai Swordsman
  • ATK:

  • 1000

  • DEF:

  • 1800


When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0.


N Rarity
SR Rarity
Superheavy Samurai Soulclaw
N Rarity
SR Rarity
Superheavy Samurai Soulclaw
Superheavy Samurai Soulclaw
EARTH 2
Superheavy Samurai Soulclaw
  • ATK:

  • 500

  • DEF:

  • 500


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn.


N Rarity
R Rarity
Getsu Fuhma
N Rarity
R Rarity
Getsu Fuhma
Getsu Fuhma
DARK 4
Getsu Fuhma
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.


N Rarity
R Rarity
Maharaghi
N Rarity
R Rarity
Maharaghi
Maharaghi
EARTH 4
Maharaghi
  • ATK:

  • 1200

  • DEF:

  • 1700


This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.


N Rarity
N Rarity
Swordsman from a Distant Land
N Rarity
N Rarity
Swordsman from a Distant Land
Swordsman from a Distant Land
EARTH 1
Swordsman from a Distant Land
  • ATK:

  • 250

  • DEF:

  • 250


If this card attacked an opponent's monster, after damage calculation: Destroy that monster during the 5th End Phase after the attack.


N Rarity
R Rarity
Darkfire Soldier #2
N Rarity
R Rarity
Darkfire Soldier #2
Darkfire Soldier #2
FIRE 4
Darkfire Soldier #2
  • ATK:

  • 1700

  • DEF:

  • 1100


A warrior who gained immeasurable power from the heart of a volcano.


N Rarity
N Rarity
Kagemusha of the Blue Flame
N Rarity
N Rarity
Kagemusha of the Blue Flame
Kagemusha of the Blue Flame
EARTH 2
Kagemusha of the Blue Flame
  • ATK:

  • 800

  • DEF:

  • 400


Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade.


Level-up Reward

N Rarity
R Rarity
Superheavy Samurai Magnet
N Rarity
R Rarity
Superheavy Samurai Magnet
Superheavy Samurai Magnet
EARTH 4
Superheavy Samurai Magnet
  • ATK:

  • 900

  • DEF:

  • 1900


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.


SR Rarity
SR Rarity
Amano-Iwato
SR Rarity
SR Rarity
Amano-Iwato
Amano-Iwato
EARTH 4
Amano-Iwato
  • ATK:

  • 1900

  • DEF:

  • 1200


Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


N Rarity
SR Rarity
Dracoon Lamp
N Rarity
SR Rarity
Dracoon Lamp
Dracoon Lamp
FIRE 4
Dracoon Lamp
  • ATK:

  • 500

  • DEF:

  • 2000


Once per turn (Quick Effect): You can discard 1 Wyrm monster; this card gains 1000 DEF until the end of this turn. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply each card's DEF for damage calculation.


R Rarity
UR Rarity
Superheavy Samurai Soulbang Cannon
R Rarity
UR Rarity
Superheavy Samurai Soulbang Cannon
Superheavy Samurai Soulbang Cannon
EARTH 3
Superheavy Samurai Soulbang Cannon
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage.







Deck used by Gong Strong in RUSH DUEL SEVENS

https://ygovietnam.com/
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